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Doom Style Shooter

ROLE

Level Designer

DESCRIPTION

My role in this project was primarily the level design, I focused on the balancing of the level, including which enemies to spawn in which sections and where pick-ups will be for the best challenging experience. A lot of extra considerations were made, such as the players critical paths and natural hazards within the level.

Unreal Engine 4

Individual work from framework

YEAR

2020

GENRE

FPS

PLATFORM

PC

LEVEL DESIGN

Diagrams

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