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Doom Style Shooter
ROLE
Level Designer
DESCRIPTION
My role in this project was primarily the level design, I focused on the balancing of the level, including which enemies to spawn in which sections and where pick-ups will be for the best challenging experience. A lot of extra considerations were made, such as the players critical paths and natural hazards within the level.
Unreal Engine 4
Individual work from framework
YEAR
2020
GENRE
FPS
PLATFORM
PC


LEVEL DESIGN

Diagrams
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