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Construction Catastrophy

ROLE

Senior Designer/Animation

DESCRIPTION

In this project I was one of the senior designers, my role in the early stages of design was mostly coming up with core gameplay mechanics and ideas for how the game would play out. When development of the actual game began, I was taking on many different tasks but my most important task in development was the animation designs and I took the role of director in the mocap leading to the actual cleaning/implementation of the animations into the final product. Towards the end of the project I was primarily organising QA and with the tight schedule I created a document to determine criticality levels for the programmers to work on.

https://mreaston.itch.io/constructioncatastrophe

Unreal Engine 5

Group Project

YEAR

2023

GENRE

Local Couch Party

PLATFORM

Itch

Game Design

Animations

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