Construction Catastrophy
ROLE
Senior Designer/Animation
DESCRIPTION
In this project I was one of the senior designers, my role in the early stages of design was mostly coming up with core gameplay mechanics and ideas for how the game would play out. When development of the actual game began, I was taking on many different tasks but my most important task in development was the animation designs and I took the role of director in the mocap leading to the actual cleaning/implementation of the animations into the final product. Towards the end of the project I was primarily organising QA and with the tight schedule I created a document to determine criticality levels for the programmers to work on.
https://mreaston.itch.io/constructioncatastrophe
Unreal Engine 5
Group Project
YEAR
2023
GENRE
Local Couch Party
PLATFORM
Itch


Game Design
